All workInteraction prototype · 2026

Back2BackMaking the next turn readable.

Back2Back is a tactical card-game prototype. Players build a rocket toward a target or attack the opposing rocket, with persistent resources, defense and one action per turn.

My roleProduct and interaction direction, prototype iteration
StageWorking prototype
When2026

At a glance

The problem
Players need to understand changing resources, defense and available actions.
My contribution
Explored turn boundaries, construction feedback and state clarity in a tactical game prototype.
The outcome
Working local-play and Practice prototypes, with a focused construction demonstration.
One action. Understandable feedback.
BuildChoose one action
RespondRead the changed state
Next turnMake the choice clear

Workflow study · explanatory diagram

The problem & my role

A player needs to understand what changed, what is protected and what they can do next. Visual feedback should support a tactical decision without obscuring the game rules.

What I owned

I use the project to explore interaction pacing, readable state and feedback through a working prototype, including a focused construction-action demonstration.

Interaction
One action per turn
Modes
Local play + Practice
Study
Feedback and state clarity

Key design decisions

Keep turn boundaries and the available action understandable.

Outcome & reflection

The working repository contains local pass-and-play, Practice and in-memory private-room prototypes, plus a focused crane demonstration.

This is a prototype with known pacing and gameplay limits. It is not a launched multiplayer service. The diagram is an explanatory interaction sequence.

What I would test next

Evaluate a complete build, hit and repair exchange with clear turn feedback.

Next projectFiesty